![]() ![]() CinderBlock and SimpleAOB were still waiting for Psyonix to give them express permission to carry on with the project whereas the SubPar overlay went for an “ask for forgiveness, not for permission” approach. The community’s response was incredibly positive - and Psyonix took note. ![]() His idea was “to fully replace the in-game UI (inspired by CS:GO) and allow for a completely custom player card and scorebug, to add in new points of data and to add more advanced stats”. To put it simply, Dan’s overlay was groundbreaking. Initially designed for SubParButInHD’s TRRLCS, the overlay was then refined for Cole and Stumpy’s broadcast of the Fusion qualifiers. Whilst this was all going on, DanMB was working on a custom overlay of his own. This newfound simplicity “allowed the plugin to be easily adoptable by many organisations wanting to spice up their broadcast HUDs and give their viewers a unique experience.” “Roughly 9 months later, I got the urge to try and bring that project back.” But this time, changes were made to make the plugin easier to use for TOs. According to SimpleAOB, “the predecessor to SOS was started about 2 years ago at this point by CinderBlock.” Unfortunately, that project flopped and was shelved. ![]() Developed by SimpleAOB and CinderBlock, it’s certainly had a rocky road. The majority of the custom overlays seen in this period are made using a BakkesMod plugin called SOS. ![]()
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